7

DOUBLE MATCHES

7.1Operating Differences
7.2Double Match Timetables
7.3Double Match Standards
7.4Double Match Draw Orders
7.5Double Printers
7.6Entering Double Match Results
7.7Double Match Prompters
7.8Restart of Double Match
7.9Recalling Double Matches

The program is capable of running for two matches for the same age group(s) and league on one computer at the same venue. To do this the choice should be made when setting the number of teams.





7.1
Operating Differences

When running for two matches at the same venue, each match is considered to be separate from the other(s) in all respects. The matches are identified by a "Match" number shown at the top right of the screen. The screen colours will also be changed for the second matches.

When started for Double matches the number of teams, competition name and round must be set for all matches before club names and declarations are entered.

All information entered must be related to the match number being displayed. All requests operate in the same way as for a single match but apply to the match being displayed.

The next numbered match can be switched to by using the F5 key. In addition match 1 can be selected with the keys Shift-F1 and match 2 with Shift-F2.

All automated features operate in the same way for the other match regardless of the match being displayed. All printouts during the meeting will have the match number included to show which match they are related to.

Ending the program is performed in the normal way from any match with EXIT, End Meeting and will end all matches.

Generally where two matches occur at the same venue field events generally start some time before the track events. Where the List Prompter is being used, to ensure that the printouts are not blank or only partially complete the user is advised to enter the field event athletes for all matches before entering any track athletes.

7.2
Double Match Timetables

Timetables for Double matches will automatically be selected based on the match number.

See: 4.1, 6.1, 6.2, 8.5.2

7.3
Double Match Standards

Performanaces for Double matches standards are compared against the same standard lists as match 1.

See: 4.2, 8.5.3

7.4
Double Match Draw Orders

The draws held in ".DO1" are used for match number 1 and draws in ".DO2" for match number 2.

See: 4.3, 8.5.4

7.5
Double Printers

The printer selected for match number 2 is the same as match number 1, i.e. the default. If desired the printouts from each match can be sent to two different printers. This option is only supported if the appropriate hardware is fitted and detected.

Initial testing of a second printer should be performed prior to the match. This ensures the printer is functioning correctly before use at a match.

To redirect match printouts to a second printer the following steps should be followed after the Competition name and round number have been chosen for all matches.

  1. Switch to the match which is to use the second printer.
  2. Select PRINT, Printer, Select Printer menu and choose the alternative printer.
All printouts for that match number, including final results, will be directed to that printer unless changed again.

See: 8.4.1.3, 8.7.2

7.6
Entering Double Match Results

Entry of all event results is performed as described in the Entering Results section. The program is not capable of detecting which match event results are being entered if the team numbers are the same in each match. Care should be taken in such cases to ensure that event results being entered is relate to the match being displayed.

When setting up or confirming previous round results of any previous match, the previous match menu refers to the league, division (area and sub-area) of the match displayed.

See: 5

7.7
Double Match Prompters

The prompter settings for a match operate independently of those for the other match. To identify which match the prompter relates to, the match number is added to all prompter displays and printouts.

E.G. The List Prompter for Javelin Throw match 2.


THROWING ORDER for the Javelin Throw at 3.00 (MATCH:2)
A-STRING                      B-STRING
Lane  No Name           Club  Lane No Name             Club
2     11 M Ray          MCH   2    4  S. Minister      ABC
3     7  J Street       XYZ   3    2  H Kelvin         AT1
4     5                 YAC   4    10 S Roads          TEA
5     3  V. Old     v35 ABC   5    12 C. Lewis (USA)   MCH
6     1  M. Toy         AT1   6    8  G. Sugar         XYZ
7     9  D. Jones       TEA   7    6                   YAC

E.G. Printout for match 1 Long Jump result.

EVENT RESULT (Match:1)
Long Jump A                  Long Jump B
1 S Man           ABC 7.53   1 S. Coat         ABC 5.29
2 J. Quartz       MCH 6.93   2 C. Kirk     v40 MCH 4.58
3 T. Pope         XYZ 6.84   3
4 S Toddler       TEA 6.81   4
5 T Hammer        AT1 6.49   5
6                            6

7.8
Restart of Double Match

If a double match is ended prematurely, the program will restart automatically for the same number of matches provided it is re-started as it was initially.

7.9
Recalling Double Matches

Any double match file can be recalled as a single match if desired using the method described in the Recalling Meetings section. Two matches can also be recalled at the same time if desired.

When match one is recalled, the second match will be switched to automatically where it can be recalled by the same selection process. The first recalled match will be switched back to. Any changes to the match files will be treated as if they were being used at the venue.

See: 9